![]() The main purpose of this post is to describe the steps I have taken. The first step required to dive into the world of Gameboy development is to set up the development tools, emulator and some more useful tools like tile-editors on your Mac. Maybe I will even enter the next Ludum Dare 359 296 with a Gameboy game. I was surprised what can be achieved on a 14 hour flight. With a four-color 160×144 pixel display, you are so restricted on itself, that doing the graphics yourself is quiet easy even for someone that is not a great artist. Building only a simple game for PC or any of the latest Mobile-platforms (iOS, Android) can take month when you also have some sense for art and style. With a quiet old and restricted platform like the Gameboy, this is a nice thing to do in with limited time and good results. As one of the most popular tool-chains ( Rednex Gameboy Development System 358 295) is open-source and a comparably small project, this is hopefully not a month-long endeavor.Īnd I like doing game-development for fun anyway.
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